One chart can contain several floors—for example Stalls, Dress Circle, and Upper Circle. They publish together and share one event inventory and checkout flow.
Author floors
Add and name each floor
Use the Designer floor rail. Give levels buyer-readable names and stable ids.
Author independent geometry
Each floor has its own objects, focal point, optional base height, private trace reference, and optional buyer background.
Keep inventory identity global
Seat and grouped-object labels must remain unique across the entire chart, not only within a floor.
Review together
Test floor switching, far-zoom navigation, 3D venue view, realtime state, and one hold containing inventory from more than one level.
Publish once
The chart snapshot and resulting event cover every floor.
Buyer behavior
SeatPicker provides floor controls for multi-floor charts and the 3D venue view
can present the levels together. Live status is reapplied whenever the buyer
switches floor or view.
With a custom SeatingChart UI, use:
const chart = new seatlayer.SeatingChart({
container: "#chart",
event: "ev_9f3a",
onDeckTap: (floorId) => {
setActiveFloorTab(floorId);
},
});
await chart.render();
for (const floor of chart.getFloors()) {
addFloorTab({
label: floor.name,
onSelect: () => chart.setFloor(floor.id),
});
}getFloors()returns{ id, name }[]afterrender().setFloor(floorId)changes the 2D floor.onDeckTap(floorId)synchronizes host UI after a 3D deck interaction.- Calling
setFloor()on a single-floor chart warns and has no effect.
Inventory and checkout
A buyer may select across floors if your product allows it. The hold, inspected items, payment, and atomic booking remain one transaction.
Show floor/section context in the cart so identical-looking row or seat labels are understandable—even though validation should still keep booking identities unique.
3D authoring quality
- Set realistic
baseHeightMor section elevations where physical stacking is intended. - Give every floor/zone a focal point toward the relevant stage or field.
- Check stairs, overhangs, and sightline expectations in buyer preview.
- Treat 3D as orientation evidence, not an accessibility-route certification.
- Verify acceptable behavior when WebGL2 is unavailable; the 2D floor switcher remains essential.
Verification checklist
- Labels are unique across all floors.
- Every floor has a meaningful name and focal point.
- Physical elevation is authored, not inferred from order alone.
- Custom tabs and 3D deck taps stay synchronized.
- Realtime state remains correct after floor changes.
- A cross-floor hold books atomically in test mode.
- Mobile and keyboard floor navigation pass.
- The 2D experience is complete without WebGL2.
Continue with the 3D buyer view, charts and objects, or publishing and versioning.